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Killing floor 2 demo headshot scrake
Killing floor 2 demo headshot scrake







Hence features like zed-teleporting, unrepairable doors past a certain damage threshold, auto rotate on clot grab, zed resistances etc. The whole EA period has been a bizarre carousel of Tripwire failing to understand what made KF1 good, actively taking steps to change things for the worse in KF2 and then resorting to more KF1-like mechanics when everyone who isn't a shill complains. It gets very boring always being the guy running around spamming healing darts at that fucking commando who magdumps every god-damn time he sees an FP. As an example 'classic' sharpshooter style is very difficult to run as most of the eejits you're playing with can't be trusted to keep the trash off you while you line up that scrake for a headshot. It isn't a criticism of playing medic, it's more that most pub players don't appear to understand basic KF meta anymore to the point a lot of potentially viable pub team compositions other than zerk/medic combo chaos are frustrating to keep afloat. A few annoyances remain (sadly the Zed conomy appears to be here to stay) but hats off to Tripwire, things have been significantly improved overall.

killing floor 2 demo headshot scrake killing floor 2 demo headshot scrake killing floor 2 demo headshot scrake

all supports/demos can supply ammo/grenades respectively as a standard ability. There are also some other quality of life changes with the perks e.g.

  • Supports can now fix broken doors meaning area holding is once again a valid tactic with the right team.
  • You can disable autorotation on clot grab!.
  • Patriarch is back and Hans is now more interesting to fight.
  • Demo is no longer shit and is once again the premier anti-FP perk.
  • Game was desperately in need of a clean, consistent and reliable method of scrake management.
  • Sharpshooter is back and makes pub play viable again.
  • No more autoraging those 2 scrakes you'd saved till the end of the wave.
  • The last Zeds in a wave going berserk thing now only seems to apply to trash mobs.
  • I've managed to outmanoeuvre large groups several times and not found them waiting around the next corner! Best way to demonstrate this is close to the end of a wave when there are no new spawns on the map.
  • Zed teleporting finally appears to be dead.
  • killing floor 2 demo headshot scrake

    Bearing in mind I haven't touched the game in over a year it seems to be in a pretty good state now.









    Killing floor 2 demo headshot scrake